﻿
using FixMath.NET;
using GameConfig.slot;
using GameProtocol;
using Google.Protobuf;
using TEngine;
using UnityEngine;

namespace GameLogic
{
    partial class DebugUI 
    {
        #region 生命周期回调
        protected override void OnCreate()
        {
            base.OnCreate();
        }

        protected override void OnUpdate()
        {
            base.OnUpdate();
            m_tmpTextLFPS.text = "LFPS: "+FightLogicManager.Instance.LogicFPS.ToString();
        }
        #endregion

        #region UI回调
        #endregion
    }
}